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Empire xp scores
Empire xp scores





Ofc, I have no idea if this is something that is super easy to do or very difficult, so if it's not very easy then don't do it in my opinion, not worth a lot of effort.īefore answering your questions, here is an overview on how the ranking system works:Įvery 10 F11, the system evaluate the stats and decide who wins the round (1 round = 10 F11). Only problem I can see with this is that some want more pop, and so either just leave all at 1200 and let host manually set pop to what he wants, or add another version of every command like "midsp" short for mid SH small pop that gives 4000 pop automatically. "/isll" Short for island large, same as islm but large map "/islm" Short for island medium, sets P2N island f11 60 settings for medium map "/prel" Sets pre SH settings with large map (large, medit, sh. "/prem" Sets pre SH settings with medium map (medium, medit, sh. "/pres" Sets pre sh settings with small map (small, conti, sh, 1200, easy, pre-nano, standard, off, very fast, reveal map off, civ/team/speed is checked) "/midm" Short for mid SH medium, you get the deal "/mids" Short for mid SH small sets all the mid settings with small map + 20 citizen to everyone in the room (small, plains, SH, 1200, easy, mid-mid, tournament, off wonder, very fast, reveal on, custom civ on, lock speed/team on) Love this! I also have a lot of chat command suggestions, don't know if possible or not ofc Here they are:

  • What rank will be shown, if you have very high team game wing, and bad team game pocket and 1vs1 ranking? Is there going to be a way to see the difference between someone good in 1vs1 or team game?.
  • Sometimes we just want to test something, or fool around, you know )

    empire xp scores

    Does the ranking system automatically work? Or do we need to have -ranked in game title? (If it's automatic, can you please add -unranked as a feature if players don't want to play ranked for whatever reason.What happens if for whatever reason we need a load? For example host is lagging, and we want to try new host, does this count as well?.What happens if someone crashes? Does this count as a loss?.If a highly ranked in pocket player face an equally highly ranked pocket player in a team game, but one has a stronger wing, does this effect the points won/lost?.You said it's based on Elo, specifically for team games how does that work? Is it the total elo-ranking of the enemy team and your team that determines how many points are won/lost depending on the outcome of the game?.will losing 1 team game effect the 1vs1 ranking? You said there is three different rankings (1vs1, wing and pocket) are these rankings completely separate? E.g.May also inlcude others easy stuff I found during the developement. Display in-game shotcuts on the units/buildings buttons (if that not impact the performances) Only the host is allowed to pause the game. Allow the host of the game to be pocket. show only buildings (= sieges localization on islands game ) (= detection citz landing on islands game )

    empire xp scores

    Mini Map colors: show allied in blue (or other color), enemies in Red.

    empire xp scores

    All bugs you found in the actual version.įeatures not yet analysed / I don't know if it's possible Finds an optimal teams balancing: put best wing vs best wing, best pocket vs best pocket. Auto balancing teams, based on player's elo score. A basic web site to check ranks and stats (not started yet) Ranking System based on Elo ranking system and adapted for EE team games (heavy developement / 70% of work done and currently on test ) The folowing features should be included in the next release:







    Empire xp scores